2014年10月 - 2016年09月 マルティン・ルター大学 ハレ・ヴィッテンベルク Faculty of Philosophy I: Social Sciences and Historical Cultural Studies 日独異文化間研究(ダブルディグリープログラム)
2010年10月 - 2014年09月 ミュンヘン大学 社会学部 政治学科
2012年09月 - 2013年08月 九州大学 交換留学 Japan in Today's World Program
所属学協会
Foundations of Digital Games (FDG) しごと能力研究学会 日本独文学会 International Association for Media and Communication Research (IAMCR) 日本デジタルゲーム学会 Digital Games Research Association (DiGRA) European Association for Computer-Assisted Language Learning (EUROCALL)
Foundations of Digital Games (FDG) しごと能力研究学会 日本独文学会 International Association for Media and Communication Research (IAMCR) 日本デジタルゲーム学会 Digital Games Research Association (DiGRA) European A...詳細
Foundations of Digital Games (FDG) しごと能力研究学会 日本独文学会 International Association for Media and Communication Research (IAMCR) 日本デジタルゲーム学会 Digital Games Research Association (DiGRA) European Association for Computer-Assisted Language Learning (EUROCALL)
Gaming and Gamers in Times of Pandemic 129 - 154 Bloomsbury Academic 2024年02月 [査読有り]
The Influence of COVID-19 on Newspaper Discourses on Video Games in Cross-Cultural Perspective: Between Safe Social Spaces and Video Game AddictionStefan BrücknerGaming and Gamers in Times of Pandemic...詳細
Information Modelling and Knowledge Bases XXXV 155 - 166 2024年01月 [査読有り]
A Cross-Cultural Analysis of COVID-19 Coverage in American, German and Japanese Daily Newspapers: Actors, Topics, and ValuesYukiko Sato; Stefan BrücknerInformation Modelling and Knowledge Bases XXXV 1...詳細
Yukiko Sato; Stefan Brückner; Jin Michael Splichal; Ikumi Waragai; Shuichi Kurabayashi
Entertainment Computing 48 1 - 16 2023年09月 [査読有り]
Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USAYukiko Sato; Stefan Brückner; Jin Michael Splichal; Ikumi Waragai; Shuichi Ku...詳細
Yukiko Sato; Stefan Brückner; Jin Michael Splichal; Ikumi Waragai; Shuichi Kurabayashi
Entertainment Computing 48 1 - 16 2023年09月 [査読有り]
A Cross-Cultural Perspective on the Potential of Digital Games for Skills Development
Stefan Brückner; Yukiko Sato
しごと能力研究 10 93 - 103 2022年11月 [査読有り]
Tourists in a Virtual World: Theorizing the Cross-Cultural Dynamics of Video Game Play
Stefan Brückner
2022 Conference of the International Association for Media and Communication Research (IAMCR 2022) 2022年 [査読有り]
Tourists in a Virtual World: Theorizing the Cross-Cultural Dynamics of Video Game PlayStefan Brückner2022 Conference of the International Association for Media and Communication Research (IAMCR 2022) ...詳細
Tourists in a Virtual World: Theorizing the Cross-Cultural Dynamics of Video Game Play
Stefan Brückner
2022 Conference of the International Association for Media and Communication Research (IAMCR 2022) 2022年 [査読有り]
A Cross-Cultural Comparison of Video Game Discourses in Pre- and Post-Corona Germany, Japan and the US
Stefan Brückner
2021 Conference of the International Association for Media and Communication Research (IAMCR 2021) 2021年 [査読有り]
A Cross-Cultural Comparison of Video Game Discourses in Pre- and Post-Corona Germany, Japan and the USStefan Brückner2021 Conference of the International Association for Media and Communication Resear...詳細
A Cross-Cultural Comparison of Video Game Discourses in Pre- and Post-Corona Germany, Japan and the US
Stefan Brückner
2021 Conference of the International Association for Media and Communication Research (IAMCR 2021) 2021年 [査読有り]
Play Across Cultural Borders: An Explorative Cross-Cultural Study of Digital Game Player Experience by Analyzing User Reviews and Think-Aloud Protocols
Stefan Brückner
Keio University, Graduate School of Media and Governance 2020年
Play Across Cultural Borders: An Explorative Cross-Cultural Study of Digital Game Player Experience by Analyzing User Reviews and Think-Aloud ProtocolsStefan BrücknerKeio University, Graduate School o...詳細
Play Across Cultural Borders: An Explorative Cross-Cultural Study of Digital Game Player Experience by Analyzing User Reviews and Think-Aloud Protocols
Stefan Brückner
Keio University, Graduate School of Media and Governance 2020年
Yukiko Sato; Stefan Brückner; Shuichi Kurabayashi; Ikumi Waragai
Proceedings of the 2020 International Conference of the Digital Games Research Association (DiGRA 2020) 2020年 [査読有り]
An Empirical Taxonomy of Random Reward Mechanisms in GamesYukiko Sato; Stefan Brückner; Shuichi Kurabayashi; Ikumi WaragaiProceedings of the 2020 International Conference of the Digital Games Research...詳細
Information Modelling and Knowledge Bases XXXII - Proceedings of the 30th International Conference on Information Modelling and Knowledge Bases (EJC) 247 - 256 2020年 [査読有り]
A Cross-Cultural Newspaper Content Analysis: Smart Cities in Japanese and Slovenian Newspapers.Yukiko Sato; Stefan Brückner; Maja PušnikInformation Modelling and Knowledge Bases XXXII - Proceedings of...詳細
Information Modelling and Knowledge Bases XXXII - Proceedings of the 30th International Conference on Information Modelling and Knowledge Bases (EJC) 247 - 256 2020年 [査読有り]
Analyzing Random Reward Mechanics and Social Perception
Stefan Brückner; Shuichi Kurabayashi; Yukiko Sato; Ikumi Waragai
Proceedings of the 2019 International Conference of the Digital Games Research Association (DiGRA 2019) 2019年 [査読有り]
Analyzing Random Reward Mechanics and Social PerceptionStefan Brückner; Shuichi Kurabayashi; Yukiko Sato; Ikumi WaragaiProceedings of the 2019 International Conference of the Digital Games Research As...詳細
Analyzing Random Reward Mechanics and Social Perception
Stefan Brückner; Shuichi Kurabayashi; Yukiko Sato; Ikumi Waragai
Proceedings of the 2019 International Conference of the Digital Games Research Association (DiGRA 2019) 2019年 [査読有り]
Information Modelling and Knowledge Bases XXX, Proceedings of the 28th International Conference on Information Modelling and Knowledge Bases (EJC) 319 - 333 2019年 [査読有り]
Christian Elements in the News: Analyzing the News Coverage of the 2011 Great East Japan Earthquake in Japan, Germany and the USAYukiko Sato; Stefan BrücknerInformation Modelling and Knowledge Bases X...詳細
Information Modelling and Knowledge Bases XXX, Proceedings of the 28th International Conference on Information Modelling and Knowledge Bases (EJC) 319 - 333 2019年 [査読有り]
Stefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi Waragai
Transactions of the Digital Games Research Association 4 3 209 - 243 2019年 [査読有り]
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan.Stefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi WaragaiTransactions of the Digital Games Research Association 4 3 ...詳細
Stefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi Waragai
Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science, vol. 10714 415 - 429 2018年 [査読有り]
The Handling of Personal Information in Mobile GamesStefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi WaragaiAdvances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer S...詳細
Stefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi Waragai
Proceedings of the 2018 DiGRA International Conference: The Game is the Message 2018年 [査読有り]
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan.Stefan Brückner; Yukiko Sato; Shuichi Kurabayashi; Ikumi WaragaiProceedings of the 2018 DiGRA International Conference: The...詳細
CALL in a Climate of Change: Adapting to Turbulent Global Conditions – Short Papers from EUROCALL 2017 322 - 327 2017年 [査読有り]
Construction and Evaluation of an Integrated Formal/Informal Learning Environment for Foreign Language Learning Across Real and Virtual SpacesIkumi Waragai; Yasushi Kiyoki; Shuichi Kurabayashi; Tatsuy...詳細
CALL in a Climate of Change: Adapting to Turbulent Global Conditions – Short Papers from EUROCALL 2017 277 - 282 2017年 [査読有り]
Combining Formal and Informal Learning: The Use of an Application to Enhance Information Gathering and Sharing Competence in a Foreign LanguageYukiko Sato; Irene Erlyn Rachmawan; Stefan Brückner; Ikum...詳細
CALL in a Climate of Change: Adapting to Turbulent Global Conditions – Short Papers from EUROCALL 2017 277 - 282 2017年 [査読有り]
講演・口頭発表等
ビデオゲーム開発における職種とその変遷:ゲームクレジット・データの分析を通して [通常講演]
ステファン・ブリュックナー; 佐藤友紀子; 藁谷郁美
しごと能力研究学会 第16回全国大会 2023年11月 口頭発表(一般)
The Change of COVID-19 Coverage in American, German and Japanese Daily Newspapers: A Computer-Assisted Text Analysis and Comparison [通常講演]
Yukiko Sato; Stefan Brückner
33rd International Conference on Information Modelling and Knowledge Bases (EJC 2023) 2023年06月 口頭発表(一般)
The Change of COVID-19 Coverage in American, German and Japanese Daily Newspapers: A Computer-Assisted Text Analysis and Comparison [通常講演]Yukiko Sato; Stefan Brückner33rd International Conference on ...詳細
The Change of COVID-19 Coverage in American, German and Japanese Daily Newspapers: A Computer-Assisted Text Analysis and Comparison [通常講演]
Yukiko Sato; Stefan Brückner
33rd International Conference on Information Modelling and Knowledge Bases (EJC 2023) 2023年06月 口頭発表(一般)
Gestaltung eines plurilingualen und interkulturellen Sprachunterrichts im digitalen Zeitalter: Eine Analyse der Integration von digitalen Applikationen zur Verbindung formaler und informeller Lernumgebungen im Fremdsprachenunterricht. [通常講演]
Yukiko Sato; Stefan Brückner
XVII. Internationale Tagung der Deutschlehrerinnen und Deutschlehrer (IDT 2022) 2022年08月 口頭発表(一般)
Gestaltung eines plurilingualen und interkulturellen Sprachunterrichts im digitalen Zeitalter: Eine Analyse der Integration von digitalen Applikationen zur Verbindung formaler und informeller Lernumge...詳細
Gestaltung eines plurilingualen und interkulturellen Sprachunterrichts im digitalen Zeitalter: Eine Analyse der Integration von digitalen Applikationen zur Verbindung formaler und informeller Lernumgebungen im Fremdsprachenunterricht. [通常講演]
Yukiko Sato; Stefan Brückner
XVII. Internationale Tagung der Deutschlehrerinnen und Deutschlehrer (IDT 2022) 2022年08月 口頭発表(一般)
„Spielend lernen – Aber wie?“ Entwicklung von Selektions- und Integrationskriterien für die Verwendung von kommerziellen digitalen Spielen im Fremdsprachenunterricht [通常講演]
Stefan Brückner; Yukiko Sato
XVII. Internationale Tagung der Deutschlehrerinnen und Deutschlehrer (IDT 2022) 2022年08月 口頭発表(一般)
„Spielend lernen – Aber wie?“ Entwicklung von Selektions- und Integrationskriterien für die Verwendung von kommerziellen digitalen Spielen im Fremdsprachenunterricht [通常講演]Stefan Brückner; Yukiko Sat...詳細
„Spielend lernen – Aber wie?“ Entwicklung von Selektions- und Integrationskriterien für die Verwendung von kommerziellen digitalen Spielen im Fremdsprachenunterricht [通常講演]
Stefan Brückner; Yukiko Sato
XVII. Internationale Tagung der Deutschlehrerinnen und Deutschlehrer (IDT 2022) 2022年08月 口頭発表(一般)
Workshop Utopie Universität. Eine Ideensammlung 2021年12月 シンポジウム・ワークショップパネル(公募)
Jenseits von Gamification und Serious Games: Zum utopischen Potenzial digitaler Spiele im formellen universitären Fremdsprachenunterricht [通常講演]Stefan BrücknerWorkshop Utopie Universität. Eine Ideens...詳細
Workshop Utopie Universität. Eine Ideensammlung 2021年12月 シンポジウム・ワークショップパネル(公募)
Smart Cities through the Lens of News: A Comparative Content Analysis of Japanese and Slovenian Newspapers [通常講演]
Yukiko Sato; Stefan Brückner; Maja Pušnik
30th International Conference on Information Modelling and Knowledge Bases 2020年06月 口頭発表(一般)
Smart Cities through the Lens of News: A Comparative Content Analysis of Japanese and Slovenian Newspapers [通常講演]Yukiko Sato; Stefan Brückner; Maja Pušnik30th International Conference on Information ...詳細
Smart Cities through the Lens of News: A Comparative Content Analysis of Japanese and Slovenian Newspapers [通常講演]
Yukiko Sato; Stefan Brückner; Maja Pušnik
30th International Conference on Information Modelling and Knowledge Bases 2020年06月 口頭発表(一般)
Video Game Culture Across Borders: Exploring Differences in German and Japanese Player Experience
Stefan Brückner
4th Symposium on Youth Culture and Lifestyle in Germany and Japan 2020年02月 シンポジウム・ワークショップパネル(公募) Kyoto University, Kyoto Yamaoka Memorial Foundation
Video Game Culture Across Borders: Exploring Differences in German and Japanese Player ExperienceStefan Brückner4th Symposium on Youth Culture and Lifestyle in Germany and Japan 2020年02月 シンポジウム・ワークショッ...詳細
Video Game Culture Across Borders: Exploring Differences in German and Japanese Player Experience
Stefan Brückner
4th Symposium on Youth Culture and Lifestyle in Germany and Japan 2020年02月 シンポジウム・ワークショップパネル(公募) Kyoto University, Kyoto Yamaoka Memorial Foundation
Mobile-Assisted Language Learning and Voice Mapping in the Development and Design of the App Platzwit Neu [通常講演]
Ikumi Waragai; Makoto Ishii; Andreas Meyer; Tatsuya Ohta; Yukiko Sato; Stefan Brückner; Shuichi Kurabayashi
2019 Conference of the European Associations for Computer Assisted Language Learning (EUROCALL 2019) 口頭発表(一般) UC Louvain and KU Leuven, Louvain-la-Neuve
Mobile-Assisted Language Learning and Voice Mapping in the Development and Design of the App Platzwit Neu [通常講演]Ikumi Waragai; Makoto Ishii; Andreas Meyer; Tatsuya Ohta; Yukiko Sato; Stefan Brückner;...詳細
Mobile-Assisted Language Learning and Voice Mapping in the Development and Design of the App Platzwit Neu [通常講演]
Ikumi Waragai; Makoto Ishii; Andreas Meyer; Tatsuya Ohta; Yukiko Sato; Stefan Brückner; Shuichi Kurabayashi
2019 Conference of the European Associations for Computer Assisted Language Learning (EUROCALL 2019) 口頭発表(一般) UC Louvain and KU Leuven, Louvain-la-Neuve
Chartering the Context: Player Experience Across Cultures [通常講演]
Stefan Brückner
Doctoral Consortium of the 2019 International Conference of the Digital Games Research Association (DiGRA 2019) 口頭発表(一般) Ritsumeikan University, Kyoto
Chartering the Context: Player Experience Across Cultures [通常講演]Stefan BrücknerDoctoral Consortium of the 2019 International Conference of the Digital Games Research Association (DiGRA 2019) 口頭発表(一般)...詳細
Chartering the Context: Player Experience Across Cultures [通常講演]
Stefan Brückner
Doctoral Consortium of the 2019 International Conference of the Digital Games Research Association (DiGRA 2019) 口頭発表(一般) Ritsumeikan University, Kyoto
Examining Differences in German and Japanese Player Experience: A Grounded Theory Approach [通常講演]
Stefan Brückner
Replaying Japan 2018 口頭発表(一般) National Video Game Arcade, Nottingham
Japanese Games in the West: Localization Practices and Cultural Differences in Game Evaluation
Stefan Brückner
SFC Open Research Forum ポスター発表 Tokyo Midtown, Tokyo Keio University
MISC
「モドゥーレ2」朝日出版社.(執筆協力、第5課担当)
藁谷郁美; Meyer Andreas、Schilling Anette; 太田達也 2025年
ミニジョブ
ブリュックナー ステファン; 佐藤友紀子 新版人材開発辞典 521 2024年10月
Globalization Practices in the Video Games Industry: The Cases of Square Enix and Ubisoft